Monday, August 3, 2009

Sorry I'm really late! But... Aer'Dak

Alright OG here, Aer'dak is the card of the week! Aer'Dak I think is an amazing card, a great combination with xelfe then using the range kill strategy that is extremely common, and easy to think of, basic Aer'dak in the back two xelfe's then some water users up front, well this weak we have two amazing deck bulds utilizing Aer'daks abilities, one from KFD, one from yours truely, OG.

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4 5
6


1 Nunkworn w/ Butithean Axe(Or anything else you might enjoy)
2 Lomma w/ stonemail
3 Xelfe w/ challor
4 Tangeth Toborn OG w/ stonemail
5 xelfe w/ challor
6 Aer'dak w/Mipedian Baladers Flute


Locations
2x Riverlands (helps you stall for time)
1x Mipedim Mirage (place it under someone for them to attack next turn)
1x Imaginary Walls(attack with nunkworn)
2x Mipedian Dew Farm(You want this location!)
2x Rao'pah'sahk (It cycles threw)
2x Hunters Perimeter(It cycles threw)

Mugics
1x Song of Stasis
1x Unheard Melody
2x Cadence Clash
2x Armament Adiago

Attacks
2x inner flood (0)
2x fluidmight (6)
2x burning rain (6)
2x invaders tactics (8)
2x Rip Tide (10)
2x Thermo Rings (12)
2x Reckless Defeat (14)
2x Flame Bloom (14)
2x Steam Rage (16)
2x Perplexing Heat (20)

So heres my take on the deck, it actually does rediculously well. My nooby friend picked it up and placed 16 out of 66 or whatever people at perim tour without ever playing chaotic before. Your major attackers are tangeth toborn and Nunkworn, you defender nunkworn or Xelfe first turn with lomma if they attack you, hope to stall aslong as you can(healing and other such fun) The attack deck is actually fire water mix(though every attack does have water on it) it helps you actually DEAL dmg. Which is rediculous. This deck can hold its own even if it doesn't get off its xelfe burst. You lose aer'dak at the beginning? Who cares, use xelfes to throw your tangeth or nunkworn at them. Battleready? Yes sir! Locations are mostly cycle threws which help you pull the 4 good locations you want. Your mugic line up is pretty straight forward. Cast Song of stasis first round right off the bat on their strongest creature/their jumper. Force them to battle with someone else. Helps you stall for time. Armament ardiagos are for creatures like Neekwin. Use thise FIRST thing to switch neekwins battlegears around so he can't sac them to make them untargetable. Or to switch around pesky challors(do your xelfe burst, all but one(with the challor) start a new chain move the challor, start a new chain give that one range/swift. Then pull the aerdak burst. Its awsome with the ulimited priotiy points and they play that way at the perim tours too. Also Inner floods are in there to move counters from aerdak or nunkworn TOO xelfes to help you pull off that armament ardiago(or however its spelt).
That's deck 1 bye KFD
Deck two bye OG

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45
6

1. Tangath Toborn In Training/ Torrent Krinth
2. Nunl'Worn/ Kha'rall Amber Shard
3. Xelfe/ Mipedian Balladeers Flute
4. Xelfe/ Mipedian Balladeers Flute
5. Tangath Toborn Overworld General/ Torrent Krinth
6. Aer'dak/ Weightless Energy Vessel

Mugic
1. Melody of Miracles
2. Denial Refrain of the Deep
3. Cadence Clash
4. Cadence Clash
5. Tonal Destruction
6. Song of Recovery

Attacks
1. Tidal Surge x2 (0)
2. Heat Rage x2 (2)
3. Torrent of Flame x2 (6)
4. Reckless Defeat x2 (8)
5. Liquicent Swirl x2 (8)
6. Rage of Aa'une x2 (10)
7. Rip Tide x2 (12)
8. Torrent of Water x2 (14)
9. Caustic Cascade x2 (18)
10. Purifying Mud x2 (20)

Location
1. Doors of the Deep Mines x2
2. Rao'Pa Sahkk Chimegrid x2
3. Riverlands x2
4. Eye of the Maelstrom x2
5. Brawlers Burrow x2

Explanation
A short explanation here, but use TTOG for Defender if any of them have range or swift hes there to defend both xelfe's and the aer'dak, next is the attack deck, before any of you com mumbling at me going put super cooled rain in there, dont even tell me to, this attack deck deals at the least 10 damage every attacks for all of your creatures unless they loose an element, next is the brawlers burrow, I like using that location because there are some attacks Tangath Toborn Overworld General can't put his full potential into, deluge of doom, torrent of water, so when that location comes up and most of the water attacks have been used, you can use your TTOG easily now. Next is Eye of the Maelstrom, I really love that location in this deck because in this deck using abilities instead of mugic is your main priority, just discard your tonal destruction then maybe a Cadence Clash, while your opponent is discarding their amazing mugic, I really love utilizing that location to this decks advantage.